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Created page with "The Most Venerable and Esteemed Guild of Seam-Walkers, usually known simply as the Guild, was an institution established and expanded by seam-walkers which controlled a network of trade routes in the known Drift and took upon itself the responsibility of maintaining stability in the multiverse. It was by this time arguably the most powerful faction in the Drift, possessing dozens of colonised realities administered from the Guild’s opulent driftstation headquarters, th..."
 
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The Most Venerable and Esteemed Guild of Seam-Walkers, usually known simply as the Guild, was an institution established and expanded by seam-walkers which controlled a network of trade routes in the known Drift and took upon itself the responsibility of maintaining stability in the multiverse. It was by this time arguably the most powerful faction in the Drift, possessing dozens of colonised realities administered from the Guild’s opulent driftstation headquarters, the Supreme Axis.
'''The Most Venerable and Esteemed Guild of Seam-Walkers''', usually known simply as '''the Guild''', was an institution established and expanded by [[Seam-walker|seam-walkers]] which controlled a network of trade routes in the known [[The Multiverse#The Drift|Drift]] and took upon itself the responsibility of maintaining stability in [[The Multiverse|the multiverse]]. It was by this time arguably the most powerful faction in the Drift, possessing dozens of colonised realities administered from the Guild’s opulent [[The Multiverse#Driftstations|driftstation]] headquarters, the Supreme Axis.


As an ancient and storied organisation possessing immense wealth and influence throughout the multiverse, the Guild was known for its imperious, highly conservative nature and complicated bureaucracy. The seam-walking laws it promulgated were enforced by a sizeable fleet of heavily armed seamships carrying the formidable ranks of the Guild Marines, highly trained and precisely drilled seam-walkers who specialised in tracking down those who violated the Guild’s dictates and administering severe punishment.
As an ancient and storied organisation possessing immense wealth and influence throughout the multiverse, the Guild was known for its imperious, highly conservative nature and complicated bureaucracy. The seam-walking laws it promulgated were enforced by a sizeable fleet of heavily armed [[Seamship|seamships]] carrying the formidable ranks of the Guild Marines, highly trained and precisely drilled seam-walkers who specialised in tracking down those who violated the Guild’s dictates and administering severe punishment.

Revision as of 03:16, 14 December 2025

The Most Venerable and Esteemed Guild of Seam-Walkers, usually known simply as the Guild, was an institution established and expanded by seam-walkers which controlled a network of trade routes in the known Drift and took upon itself the responsibility of maintaining stability in the multiverse. It was by this time arguably the most powerful faction in the Drift, possessing dozens of colonised realities administered from the Guild’s opulent driftstation headquarters, the Supreme Axis.

As an ancient and storied organisation possessing immense wealth and influence throughout the multiverse, the Guild was known for its imperious, highly conservative nature and complicated bureaucracy. The seam-walking laws it promulgated were enforced by a sizeable fleet of heavily armed seamships carrying the formidable ranks of the Guild Marines, highly trained and precisely drilled seam-walkers who specialised in tracking down those who violated the Guild’s dictates and administering severe punishment.