The Multiverse: Difference between revisions
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== The Drift == | == The Drift == | ||
The area between realities is occupied by the '''Drift''', which can be likened to the empty space of our own universe. To an observer the Drift appears as a multi-layered ‘ocean’ of flowing narrative potential, most often perceived as pinkish purple though its colour can vary based on localised phenomena - the Drift surrounding driftstations is often tinted by the local concentration of narrative consumption. | The area between realities is occupied by the '''Drift''', which can be likened to the empty space of our own universe. To an observer the Drift appears as a multi-layered ‘ocean’ of flowing narrative potential, most often perceived as pinkish purple though its colour can vary based on localised phenomena - the Drift surrounding driftstations is often tinted by the local concentration of narrative consumption. The primary means of travel through the Drift is by [[seamship]], though seam-walkers are also able to pass through the Drift unaided for short periods. | ||
=== Driftstations === | === Driftstations === | ||
Driftstations are artificial structures suspended in the Drift which serve as extra-reality | Driftstations are artificial structures suspended in the Drift which serve as extra-reality seamship docks, residences and trading hubs. | ||
== Pre-War Politics of the Charted Drift == | == Pre-War Politics of the Charted Drift == | ||
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=== The Guild === | === The Guild === | ||
The Most Venerable and Esteemed Guild of Seam-Walkers, usually known simply as the Guild, was an institution established and expanded by | The Most Venerable and Esteemed Guild of Seam-Walkers, usually known simply as the Guild, was an institution established and expanded by seam-walkers which controlled a network of trade routes in the known Drift and took upon itself the responsibility of maintaining stability in the multiverse. It was by this time arguably the most powerful faction in the Drift, possessing dozens of colonised realities administered from the Guild’s opulent driftstation headquarters, the Supreme Axis. | ||
As an ancient and storied organisation possessing immense wealth and influence throughout the multiverse, the Guild was known for its imperious, highly conservative nature and complicated bureaucracy. The seam-walking laws it promulgated were enforced by a sizeable fleet of heavily armed seamships carrying the formidable ranks of the Guild Marines, highly trained and precisely drilled seam-walkers who specialised in tracking down those who violated the Guild’s dictates and administering severe punishment. | As an ancient and storied organisation possessing immense wealth and influence throughout the multiverse, the Guild was known for its imperious, highly conservative nature and complicated bureaucracy. The seam-walking laws it promulgated were enforced by a sizeable fleet of heavily armed seamships carrying the formidable ranks of the Guild Marines, highly trained and precisely drilled seam-walkers who specialised in tracking down those who violated the Guild’s dictates and administering severe punishment. | ||